briefs
Topic · across the network

Economics

The attempt to model people, who decline to cooperate.

36
briefs
5
subjects
10:18
average
371 min
in total
Abstraction 407Absurdism 137Acoustics 220Acting 65Adaptation 372Addiction 95Adolescence 202Advertising 77Age of exploration 14Ageing 113Agriculture 100Algorithms 114Ambition 46Anarchism 38Ancient Egypt 17Ancient Greece 38Ancient Rome 30Animals 172Anthropology 23Apartheid 12Architecture 165Archives 32Argentina 10Art Deco 26Artificial intelligence 78Astronomy 81Attention 42Australia 32Automation 73Avant-garde 164Aviation 79Banking 72Banned works 40Bauhaus 12Beer 5Behavioural economics 22Berlin 16Big tech 6Biodiversity 136Biography 86Birds 41Black holes 20Blockchain 12Boxing 14Branding 77Brazil 43Bread 29Britain 131Brutalism 4Bubbles 3Buddhism 28Byzantium 10California 17Canada 18Capitalism 94Cars 468Celebrity 59Censorship 110Cheese 24Chefs 9Chemistry 104Chess 2Childhood 87China 109Chocolate 8Christianity 49Cinematography 343Cities 90Class 485Climate change 107Club culture 100Cocktails 2Coffee 11Cognitive bias 14Collecting 16Colonialism 284Colour 42Comedy 89Community 52Complexity 21Computing 309Consciousness 16Conservatism 14Conspiracy theories 8Cooking 178Corruption 38Cosmology 31Cover versions 64Craft 116Crate digging 42Creativity 8Crime 234Cryptocurrency 8Cryptography 24Cuba 10Cybersecurity 30Dada 12Debt 38Decision-making 28Decolonisation 46Deep time 80Democracy 45Denim 16Deserts 45Detroit 17Dinosaurs 12Directing 168Disasters 59Disease 109DJ culture 89Dreams 32Drones 5Drum machines 96Dystopia 69East Africa 28Ecology 337Economics 36Editing 72Education 92Egypt 12Electric vehicles 59Emotion 22Empire 92Endurance 49Energy 120Engineering 541Entropy 8Epidemics 13Equality 9Espionage 31Ethics 44Evolution 174Existentialism 106Expertise 2Exploration 49Extinction 23Failure 37Family 240Fandom 22Fascism 45Fashion 215Fast fashion 12Fear 34Feminism 122Fermentation 126Film music 81Fishing 12Folklore 71Food history 588Football 16Forests 31Forgery 7France 163Fraud 15Free will 13Freedom 16French literature 15Friendship 24Furniture 36Gambling 14Gender 63Generations 28Genetics 87Geology 96Germany 66Globalisation 74Gothic 32Greece 5Grief 126Habits 6Happiness 2Hardware 709Haute couture 22Headphones 8Hi-fi 12Hinduism 12Hoaxes 1Human history 23Human nature 41Identity 138Illustration 8Impressionism 6Improvisation 249India 89Indonesia 15Industrial design 342Inequality 13Inflation 4Information 34Infrastructure 280Insects 29Intelligence 8Interiors 31Internet culture 88Invention 329Iran 41Islam 40Islands 17Israel 9Italy 52Jamaica 10Japan 114Jewellery 5Journalism 34Judaism 13Justice 42Korea 41Language 70Law 90Leadership 20Learning 6Liberalism 1Libraries 6Literary criticism 26London 12Loneliness 61Los Angeles 62Lost works 9Love 67Luxury 55Machine learning 15Management 10Maps 5Marketing 21Markets 51Mars 6Marxism 26Masculinity 46Materials 138Mathematics 79Meaning 6Medicine 124Memory 82Mental health 70Mesopotamia 4Mexico 38Migration 95Minimalism 68Mining 30Misinformation 9Modernism 63Money 24Monopoly 32Mortality 61Motivation 2Mountains 16Museums 27Mysticism 11Mythology 60Nationalism 40Neuroscience 23New York 36Nigeria 7Nihilism 10Noise 31Nostalgia 33Nuclear 29Nutrition 17Oceans 48Oil 42Open source 45Painting 18Palaeontology 29Parenting 14Paris 18Partition 6Patents 71Patronage 14Perception 44Personal style 27Personality 2Persuasion 8Peru 10Philosophy 77Photography 37Physics 206Plants 26Platforms 89Podcasting 1Poetry 25Poland 17Policing 34Pop Art 16Populism 2Portraiture 6Portugal 18Postmodernism 23Power 91Prehistory 24Preservation 28Printmaking 21Privacy 11Probability 6Productivity 1Programming 54Prohibition 1Propaganda 35Protest 75Pseudoscience 17Psychology 80Publishing 22Punishment 16Quantum mechanics 44Race 145Radio 30Railways 35Rave 17Realism 47Record labels 19Recording 810Relativity 23Religion 154Resilience 15Restaurants 30Restoration 2Retail 94Revolution 58Risk 18Ritual 96Robotics 26Romance 96Russia 58Salt 9Sampling 246Satire 84Scandinavia 28Scientific method 186Screenwriting 26Sculpture 7Secularism 2Self-deception 14Semiconductors 73Sexuality 102Ships 18Silence 24Silicon Valley 17Slavery 35Sleep 2Smartphones 27Sneakers 15Social media 58Socialism 9Software 68Songwriting 180Sound design 332Sound systems 20South Africa 19South East Asia 30Space exploration 84Spain 18Special effects 41Spices 62Spirits 12Sport 82Startups 21Statistics 10Status 9Stoicism 4Storytelling 68Strategy 70Street food 99Streetwear 16Studio craft 508Subcultures 59Sugar 12Supply chains 115Surrealism 53Surveillance 21Sustainability 30Synthesis 232Tailoring 37Taxation 14Tea 24Textiles 97Thailand 11The American Revolution 19The American South 88The Arab world 41The Arctic 19The Balkans 17The Belle Epoque 13The body 29The brain 26The Caribbean 28The civil rights movement 62The Cold War 160The eighties 268The Enlightenment 29The financial crisis 19The First World War 39The food industry 157The French Revolution 9The Gilded Age 9The Great Depression 18The Holocaust 20The Industrial Revolution 93The internet 61The interwar years 135The Middle Ages 35The Moon 4The music business 169The Netherlands 10The nineties 26The Olympics 10The pandemic 13The Reformation 1The Renaissance 16The Russian Revolution 19The Second World War 102The seventies 58The sixties 28The space race 5The United States 19The universe 7The Victorian era 37Therapy 20Tokyo 11Trade 48Tragedy 22Translation 5Trauma 85Travel 5True crime 2Turkey 18Typography 54Uniforms 23Unions 8Urban planning 66Utilitarianism 1Utopia 5Vaccines 10Vegetarianism 15Venture capital 6Video games 291Vietnam 12Vintage 65Vinyl 6Virtual reality 11War 169Watches 4Water 11Weather 29West Africa 29Wilderness 10Wine 3Work 22Workwear 19Worldbuilding 121

books.briefs Books

All 2 in books →
16:08

An Inquiry into the Nature and Causes of the Wealth of Nations

Adam Smith · 0

The book argues that national wealth springs from productive labour, not trade surpluses or bullion. It identifies the division of labour as the engine of growth — constrained only by market size. It ranks capital uses: agriculture first, then manufacturing, then trade — and declares consumption, not production, the sole end of all economic activity.

12:43

A Modest Proposal

Jonathan Swift · 1729

Swift proposes that the Irish poor sell their infants as food, and costs it out precisely. The brief covers how the satire works, why the numbers matter more than the shock, and the last page where the mask drops and the real proposals appear.

film.briefs Film

All 3 in film →
13:00

God's Country

Louis Malle · 1985

A 1985 PBS documentary by Louis Malle, filmed across six years in Glencoe, Minnesota, capturing the quiet unraveling of a farming community amid the mid-1980s agricultural crisis. Shot and edited with deliberate restraint, it observes residents’ daily lives, conversations, and surroundings without narration or exposition — offering texture over analysis, continuity over climax.

13:00

Tokyo Chorus

Yasujirō Ozu · 1931

Tokyo Chorus (1931), directed by Yasujirō Ozu, follows an insurance salesman whose firing during Japan’s early Shōwa depression forces him to reassess work, family and self-worth. Shot in silence by Hideo Shigehara and written by Kōgo Noda, it traces quiet resilience across domestic and public spaces — from school drills to hospital corridors to a curry-rice restaurant — culminating in a modest, communal reprieve. Its power lies in restraint: no grand speeches, no dramatic reversals, only the accumulated weight of small choices and smaller joys.

13:00

Floating Clouds

Mikio Naruse · 1955

Mikio Naruse’s 1955 drama Floating Clouds follows Yukiko (Hideko Takamine) as she navigates love, poverty, and disillusionment in post-war Japan. Returning from French Indochina, she renews an affair with married engineer Kengo (Masayuki Mori), only to find his promises hollowed by circumstance. With no grand speeches or dramatic turns, the film traces her slow attrition through walks, waits, and silences—anchored by Takamine’s physically precise performance and Naruse’s unwavering restraint.

games.briefs Games

All 2 in games →
9:16

Ultima Online

Origin Systems · 1997

Ultima Online is a fantasy massively multiplayer online role-playing game released by Origin Systems on 24 September 1997. It was Origin’s first persistent online game. It was partially designed as a social and economic experiment. Its initial features included persistent player housing, skill-based character progression without levels or classes, a craft-based and player-driven economy, and unrestricted player-versus-player combat. Servers enforced either consensual or non-consensual PVP depending on type — Trammel, Felucca, or Siege — each with distinct rules for combat, travel, and item loss. The release of Trammel led developers to rename the original world Felucca and make its environment more grim. Siege servers restrict players to one character slot and limit travel options. Ultima Online is one of the earliest graphical MMORPGs. Its success was pivotal in EA’s decision to make Origin an online-only company after the completion of Ultima IX: Ascension in 1999.

10:38

Valorant

Riot Games · 2020

Valorant is a first-person tactical hero shooter developed and published by Riot Games. It launched on June 2, 2020. Players assume culturally grounded Agents in 5v5 attack/defend matches focused on Spike planting and defusal. Every round begins with a classic pistol and at least one signature ability charge. Weapons and ability charges are purchased using money earned from round outcomes, kills, and objectives. Agents have unique abilities requiring charges and ultimates charged via kills or orbs. Automatic and semi-automatic weapons feature unique spray patterns requiring player control for accuracy. Riot Games operates the Valorant Champions Tour.

business.briefs Business

All 7 in business →
9:15

PayPal

eBay Inc. · 1998

eBay acquired PayPal on October 3, 2002, for $1.4–$1.5 billion. It shut down its competing Billpoint service three months later. PayPal became the dominant, user-chosen payment method on eBay — used in over 70% of auctions and ~25% of closed listings — and by Q3 2012 accounted for 40% of eBay’s revenue ($1.37B). The deal was not about innovation. It was about controlling the checkout.

11:07

Spark New Zealand

Spark isn’t a digital disruptor — it’s a privatised utility that outsourced its wires and kept the brand.
11:24

HDFC Bank

India’s largest private bank isn’t built on innovation — it’s built on being too big to fail.
11:22

ICICI Bank

K.V. Kamath · 1994

ICICI Bank’s 1994 formation under K.V. Kamath was not the birth of a startup but the strategic repackaging of a state-backed institution into a private, technology-enabled, acquisitive financial group — with real execution in regulation-constrained conditions.

11:01

Société Générale

A bank built to serve French industry in 1864 now survives not by reinvention, but by scale, supervision, and systemic weight.
12:05

Berkshire Hathaway

Warren Buffett · 1955

Berkshire Hathaway is a holding company built on arbitrage, insurance float, and concentrated control — not innovation or disruption.

culture.briefs Culture

All 22 in culture →
9:00

Great Resignation

The Great Resignation was the wave of voluntary job quitting that began in the United States in early 2021, during the COVID-19 pandemic.
10:32

Bangkok red-light districts

Patpong, Nana Plaza and Soi Cowboy are three of Bangkok's red-light districts, bar areas that cater mainly to tourists and expatriates.
8:16

Do it yourself

DIY is not rebellion—it’s the grammar of self-reliance in a world that sells you half-finished solutions.
9:22

Artificial scarcity

Artificial scarcity isn’t a glitch in the system—it’s the system working exactly as designed.
10:26

Lipstick effect

A myth dressed as economics: lipstick sales don’t rise in recessions — they fall, or track celebrity trends.