briefs
Topic · across the network

Gambling

An industry built on a maths error people enjoy making.

14
briefs
4
subjects
11:28
average
160 min
in total
Abstraction 407Absurdism 137Acoustics 220Acting 65Adaptation 372Addiction 95Adolescence 202Advertising 77Age of exploration 14Ageing 113Agriculture 100Algorithms 114Ambition 46Anarchism 38Ancient Egypt 17Ancient Greece 38Ancient Rome 30Animals 172Anthropology 23Apartheid 12Architecture 165Archives 32Argentina 10Art Deco 26Artificial intelligence 78Astronomy 81Attention 42Australia 32Automation 73Avant-garde 164Aviation 79Banking 72Banned works 40Bauhaus 12Beer 5Behavioural economics 22Berlin 16Big tech 6Biodiversity 136Biography 86Birds 41Black holes 20Blockchain 12Boxing 14Branding 77Brazil 43Bread 29Britain 131Brutalism 4Bubbles 3Buddhism 28Byzantium 10California 17Canada 18Capitalism 94Cars 468Celebrity 59Censorship 110Cheese 24Chefs 9Chemistry 104Chess 2Childhood 87China 109Chocolate 8Christianity 49Cinematography 343Cities 90Class 485Climate change 107Club culture 100Cocktails 2Coffee 11Cognitive bias 14Collecting 16Colonialism 284Colour 42Comedy 89Community 52Complexity 21Computing 309Consciousness 16Conservatism 14Conspiracy theories 8Cooking 178Corruption 38Cosmology 31Cover versions 64Craft 116Crate digging 42Creativity 8Crime 234Cryptocurrency 8Cryptography 24Cuba 10Cybersecurity 30Dada 12Debt 38Decision-making 28Decolonisation 46Deep time 80Democracy 45Denim 16Deserts 45Detroit 17Dinosaurs 12Directing 168Disasters 59Disease 109DJ culture 89Dreams 32Drones 5Drum machines 96Dystopia 69East Africa 28Ecology 337Economics 36Editing 72Education 92Egypt 12Electric vehicles 59Emotion 22Empire 92Endurance 49Energy 120Engineering 541Entropy 8Epidemics 13Equality 9Espionage 31Ethics 44Evolution 174Existentialism 106Expertise 2Exploration 49Extinction 23Failure 37Family 240Fandom 22Fascism 45Fashion 215Fast fashion 12Fear 34Feminism 122Fermentation 126Film music 81Fishing 12Folklore 71Food history 588Football 16Forests 31Forgery 7France 163Fraud 15Free will 13Freedom 16French literature 15Friendship 24Furniture 36Gambling 14Gender 63Generations 28Genetics 87Geology 96Germany 66Globalisation 74Gothic 32Greece 5Grief 126Habits 6Happiness 2Hardware 709Haute couture 22Headphones 8Hi-fi 12Hinduism 12Hoaxes 1Human history 23Human nature 41Identity 138Illustration 8Impressionism 6Improvisation 249India 89Indonesia 15Industrial design 342Inequality 13Inflation 4Information 34Infrastructure 280Insects 29Intelligence 8Interiors 31Internet culture 88Invention 329Iran 41Islam 40Islands 17Israel 9Italy 52Jamaica 10Japan 114Jewellery 5Journalism 34Judaism 13Justice 42Korea 41Language 70Law 90Leadership 20Learning 6Liberalism 1Libraries 6Literary criticism 26London 12Loneliness 61Los Angeles 62Lost works 9Love 67Luxury 55Machine learning 15Management 10Maps 5Marketing 21Markets 51Mars 6Marxism 26Masculinity 46Materials 138Mathematics 79Meaning 6Medicine 124Memory 82Mental health 70Mesopotamia 4Mexico 38Migration 95Minimalism 68Mining 30Misinformation 9Modernism 63Money 24Monopoly 32Mortality 61Motivation 2Mountains 16Museums 27Mysticism 11Mythology 60Nationalism 40Neuroscience 23New York 36Nigeria 7Nihilism 10Noise 31Nostalgia 33Nuclear 29Nutrition 17Oceans 48Oil 42Open source 45Painting 18Palaeontology 29Parenting 14Paris 18Partition 6Patents 71Patronage 14Perception 44Personal style 27Personality 2Persuasion 8Peru 10Philosophy 77Photography 37Physics 206Plants 26Platforms 89Podcasting 1Poetry 25Poland 17Policing 34Pop Art 16Populism 2Portraiture 6Portugal 18Postmodernism 23Power 91Prehistory 24Preservation 28Printmaking 21Privacy 11Probability 6Productivity 1Programming 54Prohibition 1Propaganda 35Protest 75Pseudoscience 17Psychology 80Publishing 22Punishment 16Quantum mechanics 44Race 145Radio 30Railways 35Rave 17Realism 47Record labels 19Recording 810Relativity 23Religion 154Resilience 15Restaurants 30Restoration 2Retail 94Revolution 58Risk 18Ritual 96Robotics 26Romance 96Russia 58Salt 9Sampling 246Satire 84Scandinavia 28Scientific method 186Screenwriting 26Sculpture 7Secularism 2Self-deception 14Semiconductors 73Sexuality 102Ships 18Silence 24Silicon Valley 17Slavery 35Sleep 2Smartphones 27Sneakers 15Social media 58Socialism 9Software 68Songwriting 180Sound design 332Sound systems 20South Africa 19South East Asia 30Space exploration 84Spain 18Special effects 41Spices 62Spirits 12Sport 82Startups 21Statistics 10Status 9Stoicism 4Storytelling 68Strategy 70Street food 99Streetwear 16Studio craft 508Subcultures 59Sugar 12Supply chains 115Surrealism 53Surveillance 21Sustainability 30Synthesis 232Tailoring 37Taxation 14Tea 24Textiles 97Thailand 11The American Revolution 19The American South 88The Arab world 41The Arctic 19The Balkans 17The Belle Epoque 13The body 29The brain 26The Caribbean 28The civil rights movement 62The Cold War 160The eighties 268The Enlightenment 29The financial crisis 19The First World War 39The food industry 157The French Revolution 9The Gilded Age 9The Great Depression 18The Holocaust 20The Industrial Revolution 93The internet 61The interwar years 135The Middle Ages 35The Moon 4The music business 169The Netherlands 10The nineties 26The Olympics 10The pandemic 13The Reformation 1The Renaissance 16The Russian Revolution 19The Second World War 102The seventies 58The sixties 28The space race 5The United States 19The universe 7The Victorian era 37Therapy 20Tokyo 11Trade 48Tragedy 22Translation 5Trauma 85Travel 5True crime 2Turkey 18Typography 54Uniforms 23Unions 8Urban planning 66Utilitarianism 1Utopia 5Vaccines 10Vegetarianism 15Venture capital 6Video games 291Vietnam 12Vintage 65Vinyl 6Virtual reality 11War 169Watches 4Water 11Weather 29West Africa 29Wilderness 10Wine 3Work 22Workwear 19Worldbuilding 121

music.briefs Music

All 1 in music →
11:02

Ace of Spades

Motörhead · 1980

Ace of Spades is Motörhead’s most focused album — recorded fast, mixed clean, performed tighter, and released without delay. It trades nothing for chart success. It is not metal. It is not punk. It is Motörhead: bass, guitar, drums, attitude, and zero waste.

film.briefs Film

All 7 in film →
13:00

Bay of Angels

Jacques Demy · 1963

Jacques Demy’s 1963 black-and-white drama follows a young bank clerk and a compulsive gambler through the casinos of Nice and Monte Carlo. Built around Jeanne Moreau’s tightly coiled performance and Michel Legrand’s percussive score, it studies addiction as rhythm, not pathology — where money is incidental, and the real stakes are time, attention, and the diminishing space between decisions.

13:00

Bob le flambeur

Jean-Pierre Melville · 1956

Jean-Pierre Melville’s 1956 heist film follows ageing gambler Bob as he plans a raid on a Deauville casino. Shot on location in Paris and Deauville by Henri Decaë, it moves with unhurried precision, treating criminality as habit rather than transgression. Its influence on the French New Wave stems less from innovation than from its disciplined use of space, silence, and repetition. Roger Duchesne anchors the film with quiet authority; the heist fails not through chaos but through Bob’s fatal, human lapse — losing track of time at the roulette table. A film of tone over twist, form over function.

13:00

Dollar

Gustaf Molander · 1938

Dollar is a tightly constructed 1938 Swedish comedy directed by Gustaf Molander, starring Ingrid Bergman as Julia Balzar. When compulsive gambler Louis Brenner incurs a large debt, a cheque is written to cover it — but its true origin sparks misunderstandings among three affluent couples holidaying at a ski resort. Misattributed generosity, psychosomatic paralysis, and a high-stakes psychoanalytic wager unfold with quiet precision, culminating in a late revelation about whose money was really spent. Shot by Åke Dahlqvist and edited by Oscar Rosander, it prioritises structural clarity over emotional exposition.

13:00

Uncut Gems

Benny Safdie, Josh Safdie · 2019

A 2019 crime thriller set in New York’s Diamond District, Uncut Gems follows Howard Ratner, a jeweller and compulsive gambler, over a few chaotic days in 2012. When a rare Ethiopian opal arrives at his store, he leverages it across multiple high-stakes bets while evading loan sharks and managing fractured personal relationships. Directed by Benny and Josh Safdie, the film uses aggressive editing, claustrophobic cinematography, and a pulsing electronic score to simulate the physiology of addiction. Adam Sandler delivers a career-defining performance as a man whose intelligence and energy are indistinguishable from his self-destruction.

13:00

Zatoichi and the Doomed Man

Kazuo Mori · 1965

The eleventh Zatoichi film, released in 1965 and directed by Kazuo Mori, follows Shintarō Katsu’s blind masseur as he pledges to clear a wrongly jailed man’s name. Built on procedural restraint and moral economy, it delivers quiet intensity in its best moments but stumbles in narrative follow-through and character depth. Its strengths are cumulative, not climactic.

13:00

Zatoichi the Outlaw

Satsuo Yamamoto · 1967

Zatoichi the Outlaw (1967), directed by Satsuo Yamamoto and starring Shintarō Katsu, is the sixteenth film in the Zatoichi series and the first produced by Katsu’s own company. Set in a rural village, it pits the blind swordsman against a sword-less rōnin leading a peasant movement for moral reform. With Kazuo Miyagawa’s restrained cinematography and Sei Ikeno’s contemplative score, the film foregrounds ideological tension over action—but stumbles in its handling of secondary characters and pacing. It is a thoughtful, uneven entry that rewards patience and familiarity with Edo-period social thought.

13:00

Zatoichi's Revenge

Akira Inoue · 1965

Zatoichi’s Revenge (1965), directed by Akira Inoue, is the tenth film in Daiei’s chambara series starring Shintarō Katsu. Returning to his master’s village, Zatoichi uncovers a web of debt and coercion run by local officials and merchants. With minimal score by Akira Ifukube and unshowy cinematography by Fujio Morita, the film builds tension through stillness and precise action, culminating in two duels and a quiet redistribution of power. It is a study in procedural justice, not catharsis.

games.briefs Games

All 5 in games →
10:14

Mario Party (video game)

Hudson Soft · 1998

Mario Party (1998) is a Hudson Soft-developed, Nintendo-published multiplayer party game for the Nintendo 64. It uses a board-game structure with dice-based movement, star-collecting goals, coin-earning mini-games, and eight themed boards. Six characters are playable. Up to four players may join, with at least one human and adjustable AI difficulty. Game length is chosen before play: Lite (20 turns), Standard (35), or Full (50). Stars are purchased from Toad using coins earned exclusively through mini-games played once per turn.

9:42

Bejeweled Blitz

PopCap Games · 2010

A high-speed, one-minute match-three game that trades contemplation for velocity — and rewards relentless, real-time decision-making.

10:22

Diablo III

Blizzard · 2012

Diablo III is a 2012 action RPG built around loot-driven progression, real-time isometric combat, and mandatory online connectivity. Its systems prioritise frequency and clarity of reward over narrative or environmental storytelling. The game’s design enforces repetition, not reflection.

8:41

Diablo IV

Blizzard · 2023

Diablo IV is an online-only ARPG where eight classes fight themed enemy families in an open world punctuated by procedurally generated dungeons. Combat effectiveness is determined by attributes and gear. Loot acquisition drives progression. Player versus player combat exists. There is no offline mode.

9:08

Torchlight II

Runic Games · 2012

Torchlight II refines the ARPG loop with class-driven builds, overland pacing, and co-op—but ships with brittle networking and zero narrative weight. It works because it knows its limits.

audio.briefs Audio

All 1 in audio →
10:20

Sennheiser MD 409

Sennheiser

The Sennheiser MD 409 is a unidirectional dynamic microphone built for studio and live use, especially guitar cabinet miking.