briefs
Topic · across the network

Rave

A decade of unlicensed parties that changed the law.

17
briefs
4
subjects
9:59
average
170 min
in total
Abstraction 407Absurdism 137Acoustics 220Acting 65Adaptation 372Addiction 95Adolescence 202Advertising 77Age of exploration 14Ageing 113Agriculture 100Algorithms 114Ambition 46Anarchism 38Ancient Egypt 17Ancient Greece 38Ancient Rome 30Animals 172Anthropology 23Apartheid 12Architecture 165Archives 32Argentina 10Art Deco 26Artificial intelligence 78Astronomy 81Attention 42Australia 32Automation 73Avant-garde 164Aviation 79Banking 72Banned works 40Bauhaus 12Beer 5Behavioural economics 22Berlin 16Big tech 6Biodiversity 136Biography 86Birds 41Black holes 20Blockchain 12Boxing 14Branding 77Brazil 43Bread 29Britain 131Brutalism 4Bubbles 3Buddhism 28Byzantium 10California 17Canada 18Capitalism 94Cars 468Celebrity 59Censorship 110Cheese 24Chefs 9Chemistry 104Chess 2Childhood 87China 109Chocolate 8Christianity 49Cinematography 343Cities 90Class 485Climate change 107Club culture 100Cocktails 2Coffee 11Cognitive bias 14Collecting 16Colonialism 284Colour 42Comedy 89Community 52Complexity 21Computing 309Consciousness 16Conservatism 14Conspiracy theories 8Cooking 178Corruption 38Cosmology 31Cover versions 64Craft 116Crate digging 42Creativity 8Crime 234Cryptocurrency 8Cryptography 24Cuba 10Cybersecurity 30Dada 12Debt 38Decision-making 28Decolonisation 46Deep time 80Democracy 45Denim 16Deserts 45Detroit 17Dinosaurs 12Directing 168Disasters 59Disease 109DJ culture 89Dreams 32Drones 5Drum machines 96Dystopia 69East Africa 28Ecology 337Economics 36Editing 72Education 92Egypt 12Electric vehicles 59Emotion 22Empire 92Endurance 49Energy 120Engineering 541Entropy 8Epidemics 13Equality 9Espionage 31Ethics 44Evolution 174Existentialism 106Expertise 2Exploration 49Extinction 23Failure 37Family 240Fandom 22Fascism 45Fashion 215Fast fashion 12Fear 34Feminism 122Fermentation 126Film music 81Fishing 12Folklore 71Food history 588Football 16Forests 31Forgery 7France 163Fraud 15Free will 13Freedom 16French literature 15Friendship 24Furniture 36Gambling 14Gender 63Generations 28Genetics 87Geology 96Germany 66Globalisation 74Gothic 32Greece 5Grief 126Habits 6Happiness 2Hardware 709Haute couture 22Headphones 8Hi-fi 12Hinduism 12Hoaxes 1Human history 23Human nature 41Identity 138Illustration 8Impressionism 6Improvisation 249India 89Indonesia 15Industrial design 342Inequality 13Inflation 4Information 34Infrastructure 280Insects 29Intelligence 8Interiors 31Internet culture 88Invention 329Iran 41Islam 40Islands 17Israel 9Italy 52Jamaica 10Japan 114Jewellery 5Journalism 34Judaism 13Justice 42Korea 41Language 70Law 90Leadership 20Learning 6Liberalism 1Libraries 6Literary criticism 26London 12Loneliness 61Los Angeles 62Lost works 9Love 67Luxury 55Machine learning 15Management 10Maps 5Marketing 21Markets 51Mars 6Marxism 26Masculinity 46Materials 138Mathematics 79Meaning 6Medicine 124Memory 82Mental health 70Mesopotamia 4Mexico 38Migration 95Minimalism 68Mining 30Misinformation 9Modernism 63Money 24Monopoly 32Mortality 61Motivation 2Mountains 16Museums 27Mysticism 11Mythology 60Nationalism 40Neuroscience 23New York 36Nigeria 7Nihilism 10Noise 31Nostalgia 33Nuclear 29Nutrition 17Oceans 48Oil 42Open source 45Painting 18Palaeontology 29Parenting 14Paris 18Partition 6Patents 71Patronage 14Perception 44Personal style 27Personality 2Persuasion 8Peru 10Philosophy 77Photography 37Physics 206Plants 26Platforms 89Podcasting 1Poetry 25Poland 17Policing 34Pop Art 16Populism 2Portraiture 6Portugal 18Postmodernism 23Power 91Prehistory 24Preservation 28Printmaking 21Privacy 11Probability 6Productivity 1Programming 54Prohibition 1Propaganda 35Protest 75Pseudoscience 17Psychology 80Publishing 22Punishment 16Quantum mechanics 44Race 145Radio 30Railways 35Rave 17Realism 47Record labels 19Recording 810Relativity 23Religion 154Resilience 15Restaurants 30Restoration 2Retail 94Revolution 58Risk 18Ritual 96Robotics 26Romance 96Russia 58Salt 9Sampling 246Satire 84Scandinavia 28Scientific method 186Screenwriting 26Sculpture 7Secularism 2Self-deception 14Semiconductors 73Sexuality 102Ships 18Silence 24Silicon Valley 17Slavery 35Sleep 2Smartphones 27Sneakers 15Social media 58Socialism 9Software 68Songwriting 180Sound design 332Sound systems 20South Africa 19South East Asia 30Space exploration 84Spain 18Special effects 41Spices 62Spirits 12Sport 82Startups 21Statistics 10Status 9Stoicism 4Storytelling 68Strategy 70Street food 99Streetwear 16Studio craft 508Subcultures 59Sugar 12Supply chains 115Surrealism 53Surveillance 21Sustainability 30Synthesis 232Tailoring 37Taxation 14Tea 24Textiles 97Thailand 11The American Revolution 19The American South 88The Arab world 41The Arctic 19The Balkans 17The Belle Epoque 13The body 29The brain 26The Caribbean 28The civil rights movement 62The Cold War 160The eighties 268The Enlightenment 29The financial crisis 19The First World War 39The food industry 157The French Revolution 9The Gilded Age 9The Great Depression 18The Holocaust 20The Industrial Revolution 93The internet 61The interwar years 135The Middle Ages 35The Moon 4The music business 169The Netherlands 10The nineties 26The Olympics 10The pandemic 13The Reformation 1The Renaissance 16The Russian Revolution 19The Second World War 102The seventies 58The sixties 28The space race 5The United States 19The universe 7The Victorian era 37Therapy 20Tokyo 11Trade 48Tragedy 22Translation 5Trauma 85Travel 5True crime 2Turkey 18Typography 54Uniforms 23Unions 8Urban planning 66Utilitarianism 1Utopia 5Vaccines 10Vegetarianism 15Venture capital 6Video games 291Vietnam 12Vintage 65Vinyl 6Virtual reality 11War 169Watches 4Water 11Weather 29West Africa 29Wilderness 10Wine 3Work 22Workwear 19Worldbuilding 121

music.briefs Music

All 7 in music →
9:18

Go Bo Diddley

Bo Diddley · 1959

Go Bo Diddley is a mono document of rhythmic insistence — not a curated album but a functional stack of takes, anchored by maracas, guitar, and a hambone pulse that refuses to yield.

11:09

Leftism

Leftfield · 1995

Leftism is a 1995 electronic album that reworks earlier singles with non-dance vocalists and live instrumentation, anchored by dub, breakbeat, and house textures. Its cohesion was achieved through revision, not design. It lands through contrast — Lydon’s bark, Halliday’s haze, Red’s toasting — all framed by cavernous, tactile production. It does not flatter the ear. It recalibrates it.

13:02

Music for the Jilted Generation

The Prodigy · 1994

Music for the Jilted Generation is a breakbeat techno record defined by its political stance, sampling rigour, and studio discipline. It rejects commercial rave tropes while expanding the form’s emotional and structural range. It is not nostalgic. It is not ambient. It is not collaborative beyond Howlett and Reality. It is urgent, specific, and sonically uncompromising.

8:12

The Fat of the Land

Prodigy · 1997

The Fat of the Land is Prodigy’s 1997 third album — their first with Keith Flint’s vocals, titled from an old English phrase, and defined by its Costa Rican crab cover and ant logo.

11:28

The Stone Roses

The Stone Roses · 1989

The Stone Roses’ 1989 debut is a document of studio friction: ambitious songwriting, underpowered production, and a band certain they’d outgrown the result before it shipped.

8:49

Gabber

Gabber didn’t rebel against rave—it replaced it with something faster, louder, and less negotiable.
11:44

Stankonia

OutKast · 2000

Stankonia is OutKast’s fourth album, recorded spring 1999–spring 2000 at their newly owned Stankonia Studios in Atlanta, released October 2000. It began life as Sandbox. It is a hip-hop record built on studio autonomy, guitar-led composition, and deliberate stylistic pivot from their earlier, darker work.

games.briefs Games

All 3 in games →
9:02

Guitar Hero (video game)

Harmonix · 2005

Guitar Hero (2005) is a rhythm game where players press coloured fret buttons and strum in time with scrolling notes on screen. Developed by Harmonix and published by RedOctane for the PlayStation 2, it uses a custom guitar-shaped controller with five colour-coded frets and a strum bar. Gameplay draws from Frequency and Amplitude, and supports both left- and right-handed configurations. A Rock Meter fails the song if depleted, and Star Power can be activated via whammy bar or tilt. Players earn points for hitting notes, chords and sustains, and increase a score multiplier through consecutive successful hits. Hammer-on and pull-off techniques allow faster note series without strumming each note. Standard controllers map notes to face buttons.

10:30

Wipeout 2097

Psygnosis · 1996

Wipeout 2097 is a PlayStation-era anti-gravity racing game developed by Psygnosis using the console as primary reference hardware in preparation for its September 1995 Western launch. Players race against AI opponents, aiming to finish in the highest position possible. Vehicles travel at high speeds and require air-brakes for cornering. A weapons system lets players eliminate opponents mid-race. Each vehicle has a shield energy quota; depletion from weapons or impacts destroys the craft. Destroyed ships can be recharged at pit stops at the cost of race time. The Quake Disruptor creates a wave effect that launches opponents into the air. Difficulty escalates across three classes — Vector, Venom, Rapier — each with higher speeds and more complex tracks.

10:24

Beat Saber

Beat Games · 2018

Beat Saber is a virtual reality rhythm game developed by Beat Games in 2018.

culture.briefs Culture

All 3 in culture →
10:32

All Crews

A scene document, not a history — it maps jungle and drum & bass by who built it, not who branded it.
10:00

Madchester

Madchester wasn’t a scene—it was a press release written over a dancefloor.

audio.briefs Audio

All 4 in audio →
8:43

Roland Alpha Juno-1

Roland

The Roland Alpha Juno-1 is a 1986 6-voice analog synth built for techno and rave. It delivers sharp bass and noise, improved MIDI, and chord memory — but sacrifices warmth and hands-on editability.

8:33

Roland Alpha Juno-2

Roland

The Roland Alpha Juno-2 is a 1986 6-voice subtractive synth with velocity and aftertouch, 64 presets, 64 user patches, chord memory, portamento, transpose, and a 24dB analog low-pass filter. It uses membrane buttons and the Alpha Dial for editing. It was built for stage and studio bass and rhythmic work — not for deep, fast sound design.

9:33

Yamaha SU700

Yamaha

The Yamaha SU700 is a 1998 all-in-one sampler/sequencer music production studio designed for dance music creation.

10:44

Roland JP-8000

Roland

The Roland JP-8000 is an analog modeling synthesizer released in early 1997. It sought to digitally reproduce the analog tonalities and power of its analog predecessors. Although it lacked somewhat in analog warmth due to its early digital architecture, it added many new features, such as RPS (Realtime Phrase Sequencing), which allowed short sequenced phrases to be assigned to keys, and such as motion control. It also featured the unique Supersaw oscillators and analog-style controllers such as an arpeggiator and an assignable touch response ribbon control. The Supersaw in particular was the reason why the JP-8000 was particularly successful as a main keyboard (along with the Virus) in the dance music market, especially for trance music.