briefs
Topic · across the network

Failure

The outcome most is learned from and least is written about honestly.

37
briefs
10
subjects
10:27
average
387 min
in total
Abstraction 407Absurdism 137Acoustics 220Acting 65Adaptation 372Addiction 95Adolescence 202Advertising 77Age of exploration 14Ageing 113Agriculture 100Algorithms 114Ambition 46Anarchism 38Ancient Egypt 17Ancient Greece 38Ancient Rome 30Animals 172Anthropology 23Apartheid 12Architecture 165Archives 32Argentina 10Art Deco 26Artificial intelligence 78Astronomy 81Attention 42Australia 32Automation 73Avant-garde 164Aviation 79Banking 72Banned works 40Bauhaus 12Beer 5Behavioural economics 22Berlin 16Big tech 6Biodiversity 136Biography 86Birds 41Black holes 20Blockchain 12Boxing 14Branding 77Brazil 43Bread 29Britain 131Brutalism 4Bubbles 3Buddhism 28Byzantium 10California 17Canada 18Capitalism 94Cars 468Celebrity 59Censorship 110Cheese 24Chefs 9Chemistry 104Chess 2Childhood 87China 109Chocolate 8Christianity 49Cinematography 343Cities 90Class 485Climate change 107Club culture 100Cocktails 2Coffee 11Cognitive bias 14Collecting 16Colonialism 284Colour 42Comedy 89Community 52Complexity 21Computing 309Consciousness 16Conservatism 14Conspiracy theories 8Cooking 178Corruption 38Cosmology 31Cover versions 64Craft 116Crate digging 42Creativity 8Crime 234Cryptocurrency 8Cryptography 24Cuba 10Cybersecurity 30Dada 12Debt 38Decision-making 28Decolonisation 46Deep time 80Democracy 45Denim 16Deserts 45Detroit 17Dinosaurs 12Directing 168Disasters 59Disease 109DJ culture 89Dreams 32Drones 5Drum machines 96Dystopia 69East Africa 28Ecology 337Economics 36Editing 72Education 92Egypt 12Electric vehicles 59Emotion 22Empire 92Endurance 49Energy 120Engineering 541Entropy 8Epidemics 13Equality 9Espionage 31Ethics 44Evolution 174Existentialism 106Expertise 2Exploration 49Extinction 23Failure 37Family 240Fandom 22Fascism 45Fashion 215Fast fashion 12Fear 34Feminism 122Fermentation 126Film music 81Fishing 12Folklore 71Food history 588Football 16Forests 31Forgery 7France 163Fraud 15Free will 13Freedom 16French literature 15Friendship 24Furniture 36Gambling 14Gender 63Generations 28Genetics 87Geology 96Germany 66Globalisation 74Gothic 32Greece 5Grief 126Habits 6Happiness 2Hardware 709Haute couture 22Headphones 8Hi-fi 12Hinduism 12Hoaxes 1Human history 23Human nature 41Identity 138Illustration 8Impressionism 6Improvisation 249India 89Indonesia 15Industrial design 342Inequality 13Inflation 4Information 34Infrastructure 280Insects 29Intelligence 8Interiors 31Internet culture 88Invention 329Iran 41Islam 40Islands 17Israel 9Italy 52Jamaica 10Japan 114Jewellery 5Journalism 34Judaism 13Justice 42Korea 41Language 70Law 90Leadership 20Learning 6Liberalism 1Libraries 6Literary criticism 26London 12Loneliness 61Los Angeles 62Lost works 9Love 67Luxury 55Machine learning 15Management 10Maps 5Marketing 21Markets 51Mars 6Marxism 26Masculinity 46Materials 138Mathematics 79Meaning 6Medicine 124Memory 82Mental health 70Mesopotamia 4Mexico 38Migration 95Minimalism 68Mining 30Misinformation 9Modernism 63Money 24Monopoly 32Mortality 61Motivation 2Mountains 16Museums 27Mysticism 11Mythology 60Nationalism 40Neuroscience 23New York 36Nigeria 7Nihilism 10Noise 31Nostalgia 33Nuclear 29Nutrition 17Oceans 48Oil 42Open source 45Painting 18Palaeontology 29Parenting 14Paris 18Partition 6Patents 71Patronage 14Perception 44Personal style 27Personality 2Persuasion 8Peru 10Philosophy 77Photography 37Physics 206Plants 26Platforms 89Podcasting 1Poetry 25Poland 17Policing 34Pop Art 16Populism 2Portraiture 6Portugal 18Postmodernism 23Power 91Prehistory 24Preservation 28Printmaking 21Privacy 11Probability 6Productivity 1Programming 54Prohibition 1Propaganda 35Protest 75Pseudoscience 17Psychology 80Publishing 22Punishment 16Quantum mechanics 44Race 145Radio 30Railways 35Rave 17Realism 47Record labels 19Recording 810Relativity 23Religion 154Resilience 15Restaurants 30Restoration 2Retail 94Revolution 58Risk 18Ritual 96Robotics 26Romance 96Russia 58Salt 9Sampling 246Satire 84Scandinavia 28Scientific method 186Screenwriting 26Sculpture 7Secularism 2Self-deception 14Semiconductors 73Sexuality 102Ships 18Silence 24Silicon Valley 17Slavery 35Sleep 2Smartphones 27Sneakers 15Social media 58Socialism 9Software 68Songwriting 180Sound design 332Sound systems 20South Africa 19South East Asia 30Space exploration 84Spain 18Special effects 41Spices 62Spirits 12Sport 82Startups 21Statistics 10Status 9Stoicism 4Storytelling 68Strategy 70Street food 99Streetwear 16Studio craft 508Subcultures 59Sugar 12Supply chains 115Surrealism 53Surveillance 21Sustainability 30Synthesis 232Tailoring 37Taxation 14Tea 24Textiles 97Thailand 11The American Revolution 19The American South 88The Arab world 41The Arctic 19The Balkans 17The Belle Epoque 13The body 29The brain 26The Caribbean 28The civil rights movement 62The Cold War 160The eighties 268The Enlightenment 29The financial crisis 19The First World War 39The food industry 157The French Revolution 9The Gilded Age 9The Great Depression 18The Holocaust 20The Industrial Revolution 93The internet 61The interwar years 135The Middle Ages 35The Moon 4The music business 169The Netherlands 10The nineties 26The Olympics 10The pandemic 13The Reformation 1The Renaissance 16The Russian Revolution 19The Second World War 102The seventies 58The sixties 28The space race 5The United States 19The universe 7The Victorian era 37Therapy 20Tokyo 11Trade 48Tragedy 22Translation 5Trauma 85Travel 5True crime 2Turkey 18Typography 54Uniforms 23Unions 8Urban planning 66Utilitarianism 1Utopia 5Vaccines 10Vegetarianism 15Venture capital 6Video games 291Vietnam 12Vintage 65Vinyl 6Virtual reality 11War 169Watches 4Water 11Weather 29West Africa 29Wilderness 10Wine 3Work 22Workwear 19Worldbuilding 121

music.briefs Music

All 2 in music →
11:05

Deserter’s Songs

Mercury Rev · 1998

Mercury Rev’s Deserter’s Songs (1998) is a chamber-pop reinvention built in the Catskills, where distorted guitars gave way to strings, horns and woodwinds. It is rooted in departure — of place, personnel and aesthetic — and anchored by collaborations with Garth Hudson and Levon Helm. Its sound is warm, acoustic, orchestrated and psychedelically tinged. Its themes are walking away, farewell and return. It is Mercury Rev’s most widely recognised work — not a rejection of their past, but its distillation.

10:22

SMiLE

Brian Wilson · 2004

SMiLE is not an album you listen to—it’s a forensic archive of ambition collapsing under its own weight.

film.briefs Film

All 4 in film →
13:00

Fail-Safe

Sidney Lumet · 1964

A US bomber squadron, accidentally released from fail-safe protocols, heads toward Moscow. With no way to recall them, the President must order the destruction of New York City to prove to the Soviets that the attack was accidental — not the opening move of a first strike. Sidney Lumet’s 1964 thriller unfolds in real time across war rooms and airborne command posts, using austere visuals, procedural dialogue, and Henry Fonda’s restrained performance to dramatise how rational systems produce irrational ends.

13:00

Heaven's Gate

Michael Cimino · 1980

Michael Cimino’s 1980 Western Heaven’s Gate, starring Kris Kristofferson and Christopher Walken, is a visually sumptuous but narratively austere epic loosely based on the Johnson County War. Shot by Vilmos Zsigmond and scored by David Mansfield, it attempts to render class conflict as landscape and duration. Though reviled on release for its cost and length, later reappraisals treat it as a landmark of directorial conviction — flawed, forbidding, and formally uncompromising.

13:00

Night and the City

Jules Dassin · 1950

Jules Dassin’s 1950 London-set noir follows American tout Harry Fabian as he schemes to corner the city’s wrestling trade, only to be undone by his own miscalculations, betrayals, and the implacable logic of the underworld he misunderstands. Shot on location and at Shepperton Studios, it features Richard Widmark in a tightly coiled performance, Mutz Greenbaum’s precise cinematography, and Franz Waxman’s urgent score. Unsentimental and structurally rigorous, it ends not with reflection but with finality.

13:00

Inside Llewyn Davis

Ethan Coen, Joel Coen · 2013

A 2013 Coen brothers film set in early-1961 New York, following folk singer Llewyn Davis over one wintry week. Oscar Isaac stars in a performance defined by vocal authenticity and physical weariness. Bruno Delbonnel’s muted cinematography and T Bone Burnett’s live-recorded folk soundtrack anchor a story that loops rather than progresses — rejecting biopic convention in favour of a precise, unsentimental study of artistic persistence without reward.

science.briefs Science

All 2 in science →
13:00

Space Shuttle Columbia disaster

A briefcase-sized piece of foam had fallen off shuttle tanks six times before without incident, so when it struck Columbia's wing on launch, NASA managers treated the seventh strike as routine rather than as a threat.
13:00

Space Shuttle Challenger disaster

Engineers warned the night before that rubber seals had never been tested that cold, management overruled them, and Challenger broke apart 73 seconds after launch on 28 January 1986.

design.briefs Design

All 1 in design →
9:12

Jil Sander

Minimalism succeeded commercially only after surviving public indifference — then failed under its own scale.

games.briefs Games

All 6 in games →
9:24

Final Fantasy XIV

Square Enix · 2013

Final Fantasy XIV (2013) is a subscription MMORPG rebuilt after failure. It runs on PlayStation 3 and Windows. Players choose a geolocated server and begin only as Disciples of War or Magic. Its UI unifies PC and console inputs. Translation enables basic cross-language communication. Crafting and gathering are locked at launch. The economy runs through market boards, not direct trade. It follows Final Fantasy XI (2002). It was developed by the Final Fantasy XI team using Crystal Tools.

11:16

TrackMania

Nadeo · 2003

TrackMania (2003) by Nadeo is a racing game built around player-authored tracks, checkpoint-driven time trials, and non-interactive concurrent multiplayer. It prioritises iterative lap refinement over narrative, shared space over shared stakes, and file-based exchange (.gbx) over centralised distribution. Its design assumes a player who wants to build, break, and rebuild a single corner until it yields perfection—and who finds satisfaction in that loop alone.

11:10

Persona 4

Atlus · 2008

Persona 4 is a PlayStation 2 RPG by Atlus, set in the fictional Japanese countryside town of Inaba in 2011. It divides gameplay between daily life in Inaba and dungeon exploration in the surreal TV World, accessed through televisions. Players manage segmented days—'After School/Daytime' and 'Evening'—with most actions consuming one segment. Evening options vanish after visiting the TV World. Five attributes (Understanding, Diligence, Courage, Knowledge, Expression) gate activities and dialogue, growing through specific real-world actions. Social Links with characters map to the Major Arcana and enhance combat and Persona fusion. Fog appears after consecutive rainy days; failing to rescue a captive before fog triggers a permanent game over requiring reload or rewind. Developed by P-Studio—established in 2006—and directed by Katsura Hashino, it was published and localised for North America by Atlus USA.

9:35

Unreal II: The Awakening

Legend Entertainment · 2003

Unreal II: The Awakening is a 2003 first-person shooter developed by Legend Entertainment using the Unreal Engine. Its single-player campaign alternates between planetary/base combat missions and interlude levels aboard an orbiting spaceship, where players upgrade equipment and receive instructions. Its multiplayer expansion, XMP, is team-based (red vs. blue), built around artifact capture and generator control. Development was fraught. The game commercially failed and received an underwhelming reception. It was Legend’s final release.

9:44

Demon's Souls

FromSoftware · 2009

A punishing, systemic RPG where stamina, souls, and silence do all the talking.

10:58

Elden Ring

FromSoftware · 2022

Elden Ring is a third-person open-world action RPG developed by FromSoftware and released in 2022. Players explore six main areas on horseback, engage in melee or ranged combat, use stealth, upgrade attributes at sites of grace using runes, and participate in online co-op or PvP.

business.briefs Business

All 7 in business →
7:56

Blockbuster (retailer)

Blockbuster didn’t lose to streaming — it lost to its own debt, its own late fees, and its own refusal to buy Netflix.
9:03

Sears

Sears didn’t fall to Amazon — it was dismantled by its own owner.
11:51

Theranos

Theranos was not a startup that failed — it was a fraud that scaled.
8:55

WeWork: Or the Making and Breaking of a $47 Billion Unicorn

WeWork Companies Inc. · 2021

WeWork: Or the Making and Breaking of a $47 Billion Unicorn is a 2021 documentary film. It follows Adam Neumann, founder and leader of the real estate company WeWork, who was forced out after a failed IPO. The film centres the collapse on that removal — not on debt, defaults, or unit economics.

9:16

Blockbuster (retailer)

David Cook · 1985

Blockbuster’s story is not about disruption — it is about refusal. It controlled distribution, not demand. It priced convenience as punishment. Its collapse was mechanical, not mystical.

10:24

Hiroshi Yamauchi

Yamauchi didn’t build Nintendo — he repeatedly rebuilt it after near-failures, using distribution, licensing, and factory-floor prototypes as his only reliable tools.
11:54

WeWork

Adam Neumann · 2010

WeWork was a shared-workspace provider founded in 2010 by Adam Neumann and Miguel McKelvey, operating physical and virtual coworking spaces in ~600 buildings across 125 cities. It made money by leasing commercial real estate long-term, then subleasing it short-term to members — a classic mismatch of lease duration and revenue risk. The brand resonated and the format met demand for flexible office space — but only at small scale, with tight lease control and disciplined expansion. The business model failed under scale: fixed long-term lease liabilities could not be offset by volatile, short-term membership revenue — especially when growth relied on subsidising occupancy with investor capital. Neumann’s practice of buying buildings and leasing them back to WeWork exposed a governance vacuum — incompatible with public markets. Bankruptcy in 2023 and restructuring in 2024 confirmed the model collapsed under its own lease obligations — not market timing. A company can raise $12.8 billion and peak at a $47 billion valuation without ever proving unit economics — because investors funded narrative, not margins. Yes — as a case study in how governance failures, misaligned incentives, and financial engineering can override operational reality.

technology.briefs Technology

All 6 in technology →
11:32

Rethink Robotics

Rodney Brooks · 2008

Rethink Robotics launched Baxter in 2012 as a collaborative industrial robot designed to work safely beside humans — using physical stoppage and manual override, not AI. It released Sawyer in 2015 for finer tasks, then went global with cobots in 2016. It ceased operations in October 2018. Its assets were sold. Its later relaunch attempts failed within a year. Its safety mechanisms worked. Its business model did not.

8:58

Dreamcast

Sega · 1998

The Dreamcast was Sega’s final home video game console. It launched in Japan on November 27, 1998, and globally in late 1999. It used off-the-shelf components, shared hardware with the NAOMI arcade board, avoided DVD licensing with GD-ROM, and shipped with a built-in dial-up modem — the first console to do so. It achieved strong initial sales: 150,000 units sold out in Japan on day one; over 225,132 sold in North America in 24 hours; more than 500,000 in two weeks; and 31% of US video game revenue by Christmas 1999. But momentum collapsed in 2000. Competition from PlayStation 2 and Xbox, weak third-party support, and financial strain forced Sega to discontinue the console on March 31, 2001 — ending its hardware business. Total sales: 9.13 million units. Games released: over 600.

10:46

Blue Origin

A vertically integrated space company that delivers engines but not promises—and trades reliability for control.
10:14

OS/2

OS/2 wasn’t killed by bad code—it was strangled by incompatible ambitions.
9:44

SK Hynix

Three vendors control the world’s memory—and SK Hynix is one of them, not by inevitability, but by surviving its own missteps.
10:33

Morris worm

The Morris worm didn’t break the Internet — it revealed the Internet was already broken.

automotive.briefs Automotive

All 5 in automotive →
11:08

Tata Nano

Girish Wagh team · 2008

The Tata Nano was a city car made by Tata Motors in India between 2008 and 2018. It used a rear-engine, rear-wheel-drive layout. It launched at ₹100,000 for scooter and motorcycle drivers. It had no rear cargo opening in its original saloon form. A five-door hatchback arrived in 2015. Sales peaked at 74,527 units in FY 2011–2012 and fell to 7,591 in FY 2016–2017. Production stopped in May 2018.

10:00

Toyota GT-One

André de Cortanze · 1998

The Toyota GT-One (TS020) is a Le Mans-specific racing car designed by André de Cortanze for Toyota Team Europe. It ran under Group GT1 and later LMGTP regulations in 1998 and 1999. Seven chassis were built. Two road-legal versions satisfied homologation. Its twin-turbo 3.6 L R36V V8 was derived from Toyota’s Group C programme. Only two cars finished Le Mans — LM804 in 1999 and LM805 in 1998. The programme ended after 1999.

8:58

Canoo Lifestyle Vehicle

Richard Kim · 2019

The Canoo Lifestyle Vehicle was a battery electric vehicle with multiple body styles sharing a common platform, including minivan, cargo van, and pickup truck, manufactured by Canoo.

9:24

Maserati Biturbo

Pierangelo Andreani · 1981

The Maserati Biturbo is a foundational but flawed machine: a compact, turbocharged executive coupé that reshaped Maserati’s entire output for sixteen years — yet failed to deliver on durability, credibility, or track results.

9:57

VinFast VF 8

Pininfarina · 2022

The VinFast VF 8 is a battery electric mid-size SUV styled by Pininfarina and launched by VinFast in 2022. It features dual-motor all-wheel drive, round proportions, chrome ornamentation, and a double-strip headlamp layout. Its dashboard uses a two-colour aesthetic with physical driving mode switches and a large multimedia touchscreen. Early reception highlighted poor build quality, ride, handling, braking, and driver assistance systems — alongside praise for infotainment, warranty, and range.

audio.briefs Audio

All 3 in audio →
9:17

ARP Avatar

ARP · 1977

The ARP Avatar was a 1977 guitar-controlled synthesizer module. It copied the ARP Odyssey’s synthesis architecture but removed the keyboard and added a 6-way fuzzbox. It required a hexaphonic pickup and pitch-to-voltage conversion. It failed commercially. Sales totalled $1 million over two years against $4 million spent on R&D and production. It contributed to ARP Instruments’ bankruptcy in 1981.

8:12

Gibson Victory Bass

Gibson

The Gibson Victory Bass is a four-string solid-body electric bass designed by Wayne Charvel for Gibson from 1981 to 1986. It shares its lineage with the Gibson Victory, uses fixed materials (maple body, three-ply maple neck, rosewood fingerboard), and offers a fretless option — but nothing more. It was not a successful model. No evidence confirms distinctive tone, player adoption or recorded use.

9:44

Gibson Moderne

Gibson

The Gibson Moderne is a non-instrument: a shape conceived in 1957, patented in 1958, rejected at NAMM the same year, and absent from musical use for 25 years. It has no verified sound, no operational history, no confirmed prototype, and no functional distinction from later reissues. Its only property is ambiguity.

fashion.briefs Fashion

All 1 in fashion →
8:06

L.L.Bean

A boot built to fail—then fixed, guaranteed, and worn into legend.